RED ALERT 2
- It is fascinating how many player's still exist playin RA2 and Yuri's revenge online. On gameranger exist approximately 20 room's at one time, playing red alert 2.
- It is amazing that game relased before 12 years still have that number of active and passionate player. Many of them will agree that Red alert 3 was not that popular and succsesfull as the Red alert 2.
- So in that point i will write about Red alert 2 online game an it's expirience that I get, and a best tactic's to achive victory. Also I will give you an advice in witch way and when to build witch building.
- For first you must realize that single player expirience can't match in any way with multyplayer exp as much as u think you were good player playing single player. No, you are not.
- First the best playable map is Heck Frezess over.
- I will not give you advice how to play in some map, it was just and demonstration not to be noob. And also when you host a party put the unit count 0, beacuse when you have units on begging there is no much tactic's, and it is noobie.
- Generaly first when you build power source, there goes barrack's and 2-4 attack dogs to explore the map. In meanwhile you build ore rafinery. Then it goes war factory. You should explore your map and enemy till the war factory. TIP - more factories you have faster you build(Also with barrack's). But before building more factories you must build few ore miner's to collect more gold and to build a little defense for begginin. When building deffense then you build more war factories, optionaly deppends on your amount of gold and position on map. Always build air deffence expecialy when u are playin against an ally beacuse they have a rocket man, flyin guy and you must have deffense.
- Do not build lab if u don't have a big amount of gold and big deffense, beacuse it takes time and even more gold, and in meanwhile your enemy becames too strong and you can't conquer him easy.
- Also I do not preffer to build deffend buildings beacuse it has no sense to spend money on immobile deffense when you can build mobile.
- TIP - you can build dog's and send them to attack with your tanks to distract enemy tank's, but i don't do it, but sometimes it has effect.
- TIP when u attack kill unit by unit or in groups. It has more effect.
- That was my review of Red alert 2.
- Catch you later, comment, share, and exppres yourself.
srijeda, 20. lipnja 2012.
srijeda, 13. lipnja 2012.
TOP FIVE SPECIAL UNITS
civilization IV
| Cossack Mounted Units |
Unique unit for Russia; Replaces Cavalry
Doesn't receive defensive bonuses Can withdraw from combat (30% chance) +50% vs. Cannons +50% vs. Mounted Units Can flank attack against cannons |
-On the first place from my oppinion is Cossack that replacec Cavalry. Cavalry's strenght is also 15, but coosack has +50% bonus against them(mounted units) and cannon, what is great for the age when all civ's build cavalry because it is the most unit powerfull in that moment. Also when you attack a bunch of units on one tile cossack flank attacks the cannons and lower their energy if they exist on that tile you attack.
2. Immortal (Persia)
| Immortal Mounted Units |
Unique unit for Persia; Replaces Chariot
Can withdraw from combat (10% chance) +50% vs. Archery Units +100% vs. Axemen |
- As you see you get great advantages and bonuses. 100% vs. Axemen and 50% vs. Archery units. If u get horses in your first city you can be gread ancient conqueror.
3. Landsknecht (Holy Roman Empire)
| Landsknecht Melee Units |
Unique unit for Holy Roman Empire; Replaces Pikeman
+100% vs. Mounted and Melee Units |
- what to say, +100% vs mounted and MELEE units. In translation 100% against all units except catapults and longbowmans and archers in age of existance of this special units. They are the greatest units for defense, in all game next to the longbowman compared to his time, in my oppinion. Especially if u take consideration that you can promote them with +25 defense if you have barracks witch gives u +2exp to every unit you build.
4. Panzer (Germany)
| Panzer Armored Units | Unique unit for Germany; Replaces Tank Doesn't receive defensive bonuses +50% vs. armored units Starts with Blitz |
- great advantage considering to the time u get panzer. They have +50 against armoured units, great against tanks, and if you are little backward to get moder armour you will be more competitive to modern armor's than with normal tanks.
5. Skirmisher (Mali)
| Skirmisher Archery Units | Unique unit for Mali; Replaces Archer 1-2 First Strikes +50% city defense +25% hills defense |
- the graters ancient deffenders, comparing to the arher he is more greater, with 1-2 first strikes +50 city defense and +25 hills defense. If u have good strategic tile on hill and if u build city there, 2-4 skirmisher will be great defense for a long time.
ponedjeljak, 11. lipnja 2012.
STILL CIVILIZATION IV!!!
FIVE WONDERS YOU SHOULD BUILD TO BOOST YOUR ECONOMY, CULTURE AND SCIENCE!!!(FOR SINGLE PLAYER GAME)
1.
- You must build stonehenge beacuse it gives u a great advantage in culture way. Your every city get free monument. It is great to expand you cultural borders on the early begining, and it has strategic means in your future expandism. It is great to combine with civ's like India, Aztecs or any other civ witch has mysticism as a beginig tehnology. Point is that you have an scientific advantage to find and spread religion(buddhism or hinduism), which makes money if u build an religios great building with you great propeth. Great propeth will birth no longer than 50 turns, beacuse you get +2 great people point(100%chance's for propeth). It can be speeded up with another world wonder, but I don't recommend it beacuse it important to build workers and setllers in the beggining.
2.
- In relugious meanning this is greater than the great wonder. Spiral minared gives you +2 gold for EVERY RELIGIOUS BUILDING in every city of yours, deppends on your state religion. In good way of playing you should already have builded many religious structure beacuse of happines bonus. Don't forget that.
3.
-the same act as the spiral minared, but this time u get science point's +2. Also great advantage. If u combine this three for now u get monument in every city, every religous building +2 gold and science point's. And if u spread religion you are great hand in political control.
4.
5.
- Workers build improvements +50 faster, combined with indian's fast worker, and combined with serfdom civic that means an advantage of fast worker is speed by 100% if u play with India, but it is also usable on other civs.
- Obviusly u need to build a religious world wonder, one of them:
-
THE CHURCH OF NATIVITY
-
THE DAI MIAO
-
THE KASHI VISHWANATH
-
THE KONG MIAO
-
THE MAHABODHI
-
THE MASJID AL-HARAM
EVERY RELIGIOUS WONDER GIVES YOU +1 GOLD FOR CITY OF THAT RELIGION, DEPENDING WITCH RELIGIOUS WONDER U HAVE.
For note u can have multiple religion per city so u can spread more than one religion.
subota, 9. lipnja 2012.
Civilized advice!
CIVILIZATION IV & CIVILIZATION V
- Welcome civilization players. Today we are going to do some resarch and comparation between these two serials of sid mierer's civilization, to conclude witch one is more interesting and playable.
- At first i will let u see the diffierences betwen the type of civilization's available in IV and V, and compare the authenticity and reality of special units and buildings. The blog is also intended for consulting into tactics and civ's with best trait's.
- Playable civs in CIVILIZATION IV:
-INTRODUCING WITH CIV TREATS AND BENEFITS
| Trait | Benefit |
|---|---|
| Aggressive | Free Combat I promotion for melee and gunpowder units. Double production speed of Barracks and Drydock. |
| Creative | +2 culture per city. Double production speed of Library, Theater, and Colosseum. |
| Expansive | +2 health per city. Double production speed of Granary and Harbor. 25% faster production of Workers. |
| Financial | +1 commerce on plots with at least 2 commerce. |
| Industrious | Wonder production increased 50 percent. Double production speed of Forge. |
| Organized | Civic upkeep reduced 50 percent. Double production speed of Lighthouse, Factory, and Courthouse. |
| Philosophical | Great People birth rate increased 100 percent. Double production speed of University. |
| Spiritual | No anarchy. Double production speed of Temples and the Cristo Redentor wonder. |
| Imperialistic | Great General emergence increased 100 percent. 50% faster production of Settlers. |
| Protective | Free Drill I and City Garrison I promotions for archery and gunpowder units. Double production speed of Walls and Castle. |
| Charismatic | +1 happiness per city. -25% XP needed for unit promotions. +1 happiness from Monument and Broadcast Tower. |
- now when you are introduced with traits you can met the civilization and pick advices witch treats is the best for playing trought different types of play. It depends on in witch way you want to expand and develop. I will paste on my blog the best playable civs from my opinion.
- I ussualy don't play with Americans but they are good in latest war beacuse of their benefits with Navy SEAL units. Rosevelt is excelent for industrial age beacuse he has and industious and organized trait witch speed's up a producing of forge, courthouse, factory and lighthouse (witch gives you advantage building great lighthouse). Factory is the main factor in earlier industrial age, witch builded means a lot of advantage against other player's. Lighthouses are a good food provider on coastal cities witch u should build necessarily in every coastal city. It is also good that you remind researching metal casting because it gives you an option to build forge witch gives you +25% production speed up. I do not preffer to play with other two leaders but i will quick examine them too.
-Abraham gives great great people birth rate advantage but it requires of you to build a world wonders witch is little minus if u don't start with stonehenge witch is a great predisposition to have bigger production to build other one. And u have a -25xp for unit exp. and that backwards your army.
| India |
Fast Worker
|
Mausoleum
|
Mysticism
Mining | Gandhi |
Spiritual
Philosophical |
Spiritual
Industrious |
Universal Suffrage
|
| Asoka |
Organized
Spiritual |
-
|
Free Religion
|
-Indians have great benefit's when building worker, you need it to build less then the other civ's, and that can be even faster if u combine it with serfdom civic and if u build:
then your workers will be building tile improvement in seconds witch is one of the most important parts of the game. Only minus is that indians don't have a uniqe military unit, but that is balanced by faster development of your tiles and your teritory.
Praetorian
|
Forum
|
Fishing
Mining | Julius Caesar |
Imperialistic
Organized |
Expansive
Organized |
Representation
|
| Augustus Caesar |
Industrious
Imperialistic |
-
|
Representation
|
- Roman civ has i think most advanced special units compared with the time of getting them as a bonus.
- There are no too much differences between those two leaders. They are both expansive because of the imperialistic trait, as they have bonus with it of 100% general emrgence and they produce settlers 50% faster. I took them because they have very very advanced army comparing it to the swordsman witch is replaced by the praetorian. Swordsman strenght is only 6, praetorian's have 8 and if u boost them with +25 city attack bonus it is a brutal combination. If u use that advancity in early age it would be gread plus in future.
- i will concentrate on one leader here its Stalin. He has gread army and war predispositions because he has agressive trait witch gives you free strenght promotion on every melee and gunpowder unit. Also industrious trait gives you +50% wonder production and double speed of building forge.
This is my favorite civs with gread proportions to build a great empire. Suit yourself and see other civilizations on the link below.
CATCH YOU LATER WITH MORE INFO, OR U CATCH IT ON http://www.civfanatics.com/civ4/info/civilizations ....
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